![]() ![]() This chapter argues that Elizabeth’s postcolonial, “magical feminist” character design, which can be read as an alternative, non-positivist, anti-imperialist framing of power, became undermined by the material-discursive agencies of game engines. During interviews with Burial at Sea’s development staff, designers emphasized their desire for players controlling Elizabeth to have a gameplay experience that was authentic to her character, rather than playing as “Booker in a dress.” Unfortunately, the resulting game featured an Elizabeth stripped of her quantum powers, whose major gameplay mechanic was hiding from enemies. While Booker shoots his way through the gameworld, Elizabeth phases through time and space, confounding enemies by revealing multiple configurations of parallel worlds to them, and unraveling the mysteries of the game’s plot by exploring alternative world histories and events. In earlier episodes, Elizabeth, a nineteen-year-old woman with the ability to move between quantum realities, magically navigates the gameworld in a manner radically different from the game’s gun-toting playable character, Booker DeWitt. Vossen Burial at Sea: Episode 2, the last in a series of post-game downloadable content (DLC) for Bioshock Infinite, casts the player in the role of Elizabeth, a major non-playable character in the game’s previous installments. ![]()
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